Monday, February 18, 2013

Artist Post - Tony Robbin

February 16, 2013


Tony Robbin


Artist assembling Quasicrystal
http://retrospective.tonyrobbin.net/images/O_4.jpg

American artist and author, Tony Robbin was born in Washington, D.C. on November 24, 1943. Robbin has written four books on computers, mathematics and art, 24 paper and articles.  Tony Robbin represents four-dimensional spaces with two and three dimensional representation.  He has created real time rotation programs for creating intuitive feel for Quasicrystal and four-demenitonal space. 


Quasicrystal
http://retrospective.tonyrobbin.net/paintings.html
Robbin transformed his digital art into a hanging sculpture pictured above.  The sculpture reveals geometric shapes as well as the light reflecting of the sculpture gives even a great dimension and  interest.  If you stand under the sculpture your will see a kaleidoscopic effect from the shapes mimicking his digital design.  As the light changes the design moves.  To see how he recreated this movement you can try out Robbin’s, Android live-wallpaper hypercube from his website:  HYPERCUBE  https://play.google.com/store/apps/details?id=kuba.livewall.cube4



2008-O-6, Oil on Canvas, 56 by 70 inches
http://retrospective.tonyrobbin.net/images/10.jpg

Tony Robbin paintings reflect his digital creations.  Using precise lines, color variation and tonal differences to create movement and dimension.  The Pattern Painting movement was the brain child of Tony Robbin.


2009-O-3, O1l on Canvas, 56 by 70 inches

It is interesting that in the beginning of the digital art revolution the only way to create shapes, color and form is through mathematical codes.  The artists like Tony Robbin used codes instead of brushes and paint.  As computers developed the digital art media tools.  The pioneers in the digital art field were mathematicians and artists.  Although Robbin's design might seem to be simple geometric forms the knowledge, skill and creativity is astonishing.  Just imagine that each line, form or color is a line and series of numbers.  Talent across the curriculum can join together to make remarkable art.



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