Wednesday, February 27, 2013
Tuesday, February 26, 2013
Sunday, February 24, 2013
02-24-13 Musical Line Drawings - Cloud Floatain Remix
Musical Drawing 1
February 20, 2013
Musical Drawing 1A
February 20, 2013
Musical Line Drawing 2
February 20, 2013
Musical Line Drawing 3
02-24-13
Wednesday, February 20, 2013
Tuesday, February 19, 2013
Monday, February 18, 2013
Artist Post - Tony Robbin
February 16, 2013
Tony Robbin
Artist assembling Quasicrystal
http://retrospective.tonyrobbin.net/images/O_4.jpg
2008-O-6, Oil on Canvas, 56 by 70 inches
http://retrospective.tonyrobbin.net/images/10.jpg
Artist assembling Quasicrystal
http://retrospective.tonyrobbin.net/images/O_4.jpg
American artist and author, Tony Robbin was born in Washington, D.C. on November 24, 1943. Robbin has written four books on computers, mathematics and art, 24 paper and articles. Tony Robbin represents four-dimensional spaces with two and three dimensional representation. He has created real time rotation programs for creating intuitive feel for Quasicrystal and four-demenitonal space.
Quasicrystal
http://retrospective.tonyrobbin.net/paintings.html
Robbin transformed his digital art into a hanging sculpture pictured above. The sculpture reveals geometric shapes as well as the light reflecting of the sculpture gives even a great dimension and interest. If you stand under the sculpture your will see a kaleidoscopic effect from the shapes mimicking his digital design. As the light changes the design moves. To see how he recreated this movement you can try out Robbin’s, Android live-wallpaper hypercube from his website: HYPERCUBE https://play.google.com/store/apps/details?id=kuba.livewall.cube4
2008-O-6, Oil on Canvas, 56 by 70 inches
http://retrospective.tonyrobbin.net/images/10.jpg
Tony Robbin paintings reflect his digital creations. Using precise lines, color variation and tonal differences to create movement and dimension. The Pattern Painting movement was the brain child of Tony Robbin.
2009-O-3, O1l on Canvas, 56 by 70 inches
It is interesting that in the beginning of the digital art revolution the only way to create shapes, color and form is through mathematical codes. The artists like Tony Robbin used codes instead of brushes and paint. As computers developed the digital art media tools. The pioneers in the digital art field were mathematicians and artists. Although Robbin's design might seem to be simple geometric forms the knowledge, skill and creativity is astonishing. Just imagine that each line, form or color is a line and series of numbers. Talent across the curriculum can join together to make remarkable art.
Tuesday, February 5, 2013
Mariko Mori - Artist
Mariko Mori
Mariko Mori was born in Tokyo, Japan in 1967. In 1988, Mori graduated from Bunka Fashion College in Toyko and attended Byam Shaw School of Art London. Mariko Mori continued her studies from 1989 to 1992 in London at Chelsea College of Art. In 1993, she completed an Independent Study Program at the Whitney Museum New York.Mori's career began education in photography and video. Photography and video disciplines is a perfect progression into digital media art. In her early works her work as a fashion model strongly influenced her art. Mori would place herself in her art work as an alien creature. Mori used photography and digital imaging to create her art.
In 1994 Mariko created "Play with Me" (pictured below) in which she represents herself cyborg.
Play with Me
1994
Empty Dreams (1995) inserts herself into an actual photograph as a blue mermaid pictured below.
Empty Dreams
1995
Technogel Art Project- http://www.technogelworld.com/#!/oneness-aliens
Oneness
2002
One of Mariko's new project is on display at Adobe Museum of Digital Media. This museum is only on line and is featuring her work "Tida Dome: Journey to Seven Light Bay." Explore the Adobe Museum of Digital Media website: http://www.adobemuseum.com/index.php#/exhibit/tidaDome
Tida Dome: Journey to Seven Light Bay
2011
The tita dome is a hollow sand dome cave that is illuminated with light from the mind and nature. Miro's evolution in her art show how she combine world of technology and nature to create a stunning body of work. Markio blends Western culture with eastern philosophy in her digital art. She keeps her Japanese identity with splashes of pop culture. Her work as an artist spans from photographs, video, computer generated-photographs, and digital manipulated video to create breathtaking visual environments. I have enjoyed her calm, inspiring and spiritual work.
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